In the game, you take on the role of Quartermaster in service of an inept King. He requires treasure for the royal vault, but you’re not one to enter dungeons yourself. Instead you hire patrons from the local tavern to do the dirty work for you; negotiating their fee and using the profits to expand your operation.
Take control during the crawl to fight through monsters, traps, and chance encounters using your hero’s Deck, built from their equipped Gear. Find randomly-generated gear and valuables to upgrade your squad and face tougher enemies to satisfy the King’s demands.
A story line featuring a cast of characters complimented with a variety of side quests and other stories takes the game way beyond a loot grind.
Fans of business sims like our previous game Fiz will enjoy Thirsty Heroes. In Fiz you use Market Research to design and sell beer, whereas in Thirsty Heroes you utilize dungeon research to outfit heroes to fight. The added element of random loot generation and turn-based combat add richness to the experience.
This game was designed to combine my love of management games with my obsession with loot dropping games like Diablo or Path of Exile. I wanted to have many heroes, manage my gear, and not have to rely on a wiki to be able to figure out what the best gear for my heroes was. I wanted strategic turn-based combat instead of active combat so I could chill while I play, and I wanted my heroes to be able to crawl following my instructions, without me having to do everything manually. I wanted there to be a fun and engaging story to make things more than a loot grind. The result is Thirsty Heroes, and I think a lot of players like me will enjoy it!
Follow Our Development Progress
We will be updating regularly as we march onward to release.
- Join our mailing list at thirstyheroes.com. We’ll email only when we need beta testers and when we release the game.
- Wishlist the game on Steam if you’re going to play on PC.
- Join our Discord Server for an active look at development. Chat with us and other fans, and even help decide the game’s direction.
- Follow us here on Medium, or Twitter and Facebook.
Check out the game website or stay tuned here as we post more regular updates while working our way toward release.